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Wilbert, Grand Knight
Ward.
[Fanfare] Look at the top 5 cards of your deck. From among them, you may summon a follower with Ward not named Wilbert Grand Knight that costs 5 or less. Put the rest on the bottom of your deck in any order.
Whenever a follower with Ward is put from your field into the cemetery, deal 1 damage to each enemy leader.
[Fanfare] Look at the top 5 cards of your deck. From among them, you may summon a follower with Ward not named Wilbert Grand Knight that costs 5 or less. Put the rest on the bottom of your deck in any order.
Whenever a follower with Ward is put from your field into the cemetery, deal 1 damage to each enemy leader.
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Wilbert, Grand Knight
Wilbert, Grand Knight
Ward.
[Fanfare] Look at the top 5 cards of your deck. From among them, you may summon a follower with Ward not named Wilbert Grand Knight that costs 5 or less. Put the rest on the bottom of your deck in any order.
Whenever a follower with Ward is put from your field into the cemetery, deal 1 damage to each enemy leader.
[Fanfare] Look at the top 5 cards of your deck. From among them, you may summon a follower with Ward not named Wilbert Grand Knight that costs 5 or less. Put the rest on the bottom of your deck in any order.
Whenever a follower with Ward is put from your field into the cemetery, deal 1 damage to each enemy leader.
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Description
Ward.
[Fanfare] Look at the top 5 cards of your deck. From among them, you may summon a follower with Ward not named Wilbert Grand Knight that costs 5 or less. Put the rest on the bottom of your deck in any order.
Whenever a follower with Ward is put from your field into the cemetery, deal 1 damage to each enemy leader.
[Fanfare] Look at the top 5 cards of your deck. From among them, you may summon a follower with Ward not named Wilbert Grand Knight that costs 5 or less. Put the rest on the bottom of your deck in any order.
Whenever a follower with Ward is put from your field into the cemetery, deal 1 damage to each enemy leader.















